Video Games and the Uncanny Valley: Photorealism vs. Stylization

James Portnow and Daniel Floyd present a very articulate explanation of ‘uncanny valley’ theory for game developers in their animated lecture series for Edge-Online, “Video Games and the Uncanny Valley”. I particularly like the explanation of the pros and cons to the two strategies game designers and animators are using to approach the ‘problem’ — photorealism and stylization.

By Michael Arnzen

Michael Arnzen holds four Bram Stoker Awards and an International Horror Guild Award for his disturbing (and often funny) fiction, poetry and literary experiments. He has been teaching as a Professor of English in the MFA program in Writing Popular Fiction at Seton Hill University since 1999.

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