The Uncanny Valley and Intellectual Uncertainty

Scientists are continuing to conduct empirical research into the theoretical assumptions of uncanny valley theory. A recent article in Digital Trends by Jeffrey Van Camp announces that “Scientists think they’ve figured out the ‘uncanny valley’. It’s based on a report from Science Daily about a recent brain study called “Your Brain on Androids” by Ayse… Continue reading The Uncanny Valley and Intellectual Uncertainty

Eternal Moments and Smoking Billboards

The endless breath of smoke. The unexpected blink. The sudden nod. Visit the “Eternal Moments” gallery of cinemagraphs by Ana Pais for some stunning moments of the uncanny. The portfolio opens up with a citation from Barthes’ “Camera Lucida” that reads: “What the Photograph reproduces to infinity has occurred only once: the Photograph mechanically repeats,… Continue reading Eternal Moments and Smoking Billboards

Strange Rain: An Uncanny Interactive Story for the iPad

STRANGE RAIN is a new iphone/ipad application (aka “app”) by Erik Loyer at opertoon.com that, simply, simulates looking through “a skylight on a rainy day.” Rain falls from the cloudy abyss “above” the viewer to splatter down on the glass of the device. Tilt the device and the atmosphere tilts back, too, maintaining a 3-dimensional… Continue reading Strange Rain: An Uncanny Interactive Story for the iPad

Interview with NHRS: The Uncanny in Popular Horror Fiction

A former grad student of mine, WD Prescott, is running an interesting website bluntly called The Non-Horror Reader Survey that is studying what today’s readers think about the modern horror genre. It features interviews with various readers, writers, and scholars, along with a research questionnaire you can fill out, if you want to participate. It’s… Continue reading Interview with NHRS: The Uncanny in Popular Horror Fiction

Kung Shoe

This Fall 2010 television commercial, Kung Shoe DSW (also archived on their corporate site), uses a clever pastiche of contemporary action and martial arts cinema to advertise Designer Shoe Warehouse‘s “Killer Boots.” It’s cute and funny and obviously an effective, eye-grabbing advertisement for the company, as artfully made as any Jan Svankmajer film. It is… Continue reading Kung Shoe

Uncanny Beauty and Weird Tales

Weird Tales magazine (issue #356) will have “uncanny beauty” as its theme, and I’m excited to see what it has in store. The cover art is gorgeous. Even Jeff Vandermeer’s cat loves it. I highly recommend subscribing to this longstanding genre fiction magazine, which has been around since the pulp era and helped draw attention… Continue reading Uncanny Beauty and Weird Tales

The Uncanny Impulse to Collect

Freud discusses how dolls, waxworks and other doubles evoke the uncanny, but he was also interested in the uncanny as a fear of being taken over by forces external to the body that could in turn be confused with one’s sense of self. I feel that the impulse to collect, like other compulsions, seems to… Continue reading The Uncanny Impulse to Collect

Living, Breathing…and the Autonomous Movement of Fur

“These adorable pets offer a real pet ownership experience without the hassles and expense. Say goodbye to feedings and vet bills. Say hello to lots of love and cuddles. Perfect Petzzz – the ultimate pet.” — Perfect Petzzz website “It is not a toy,” [VP of Marketing] Clarkson says, “but this is the closest you… Continue reading Living, Breathing…and the Autonomous Movement of Fur

Lomography and the Uncanny

“Archaeological Photography, the Uncanny Valley, and Lomography” by Colleen Morgan touches on the way documentary images of archaeological sites use particular photographic techniques to produce an uncanny effect (whether consciously or not).  I hadn’t heard of “lomography” before, which Morgan describes: “lomography…employs low-quality toy cameras for an intentionally “bad” photograph that is blurry, off-color with light… Continue reading Lomography and the Uncanny

Video Games and the Uncanny Valley: Photorealism vs. Stylization

James Portnow and Daniel Floyd present a very articulate explanation of ‘uncanny valley’ theory for game developers in their animated lecture series for Edge-Online, “Video Games and the Uncanny Valley”. I particularly like the explanation of the pros and cons to the two strategies game designers and animators are using to approach the ‘problem’ —… Continue reading Video Games and the Uncanny Valley: Photorealism vs. Stylization