The Uncanny Impulse to Collect

Freud discusses how dolls, waxworks and other doubles evoke the uncanny, but he was also interested in the uncanny as a fear of being taken over by forces external to the body that could in turn be confused with one’s sense of self. I feel that the impulse to collect, like other compulsions, seems to… Continue reading The Uncanny Impulse to Collect

Living, Breathing…and the Autonomous Movement of Fur

“These adorable pets offer a real pet ownership experience without the hassles and expense. Say goodbye to feedings and vet bills. Say hello to lots of love and cuddles. Perfect Petzzz – the ultimate pet.” — Perfect Petzzz website “It is not a toy,” [VP of Marketing] Clarkson says, “but this is the closest you… Continue reading Living, Breathing…and the Autonomous Movement of Fur

Lomography and the Uncanny

“Archaeological Photography, the Uncanny Valley, and Lomography” by Colleen Morgan touches on the way documentary images of archaeological sites use particular photographic techniques to produce an uncanny effect (whether consciously or not).  I hadn’t heard of “lomography” before, which Morgan describes: “lomography…employs low-quality toy cameras for an intentionally “bad” photograph that is blurry, off-color with light… Continue reading Lomography and the Uncanny

Video Games and the Uncanny Valley: Photorealism vs. Stylization

James Portnow and Daniel Floyd present a very articulate explanation of ‘uncanny valley’ theory for game developers in their animated lecture series for Edge-Online, “Video Games and the Uncanny Valley”. I particularly like the explanation of the pros and cons to the two strategies game designers and animators are using to approach the ‘problem’ —… Continue reading Video Games and the Uncanny Valley: Photorealism vs. Stylization

You Are What You Urn

England’s Telegraph is running a “Best Pictures of The Year” gallery to wrap up 2009…and with images like the above from the “Weird Inventions” gallery — or even from their other bizarre and weird and spectacular galleries — one can only marvel over what a strange year it’s been…and how remarkably stranger it is going… Continue reading You Are What You Urn

The Uncanny Design of Robot Heads

While theories of the “uncanny valley” are debatable (see Hanson’s “Upending the Uncanny Valley” (.pdf)), the quest for human-like androids and automatons continue to compel their designers. At Carnegie-Mellon University’s anthropomorphism.org, I found an interesting early study of robot head design that shows how these designers sometimes make choices about when to make robots anthropomorphic… Continue reading The Uncanny Design of Robot Heads