The Uncanny Mask in Charles Dickens’ “A Christmas Tree”

Charles Dickens is so well known for “A Christmas Carol,” that some of his other Christmas Tales are too sadly overlooked. In my favorite, the unassumingly-titled “A Christmas Tree,” the narrator muses over a tabletop Christmas Tree toy, and descends into haunted recollections about his own childhood toys and seasonal experiences in a manner that… Continue reading The Uncanny Mask in Charles Dickens’ “A Christmas Tree”

Zombie Video Games

In the video article, “Why all the Zombies in Video Games?” the popular gaming review site gamespot turns to Mori’s theory of the uncanny valley for an answer. “[Zombies] seem to encapsulate a perfect storm of repulsion. First off, they have horrible, glazed dead eyes. And eyes appear to be the crucial thing we look… Continue reading Zombie Video Games

JC Penney — Screaming For Retail

In their latest campaign, “Enough. Is. Enough,” JC Penney is running what is, to my mind, a hilarious television commercial, involving a serial montage of consumers shouting for outrageously loud and extended time periods at sales tags and other marketing tricks familiar to us all. What makes this commercial so great is all the horror… Continue reading JC Penney — Screaming For Retail

Strange Rain: An Uncanny Interactive Story for the iPad

STRANGE RAIN is a new iphone/ipad application (aka “app”) by Erik Loyer at opertoon.com that, simply, simulates looking through “a skylight on a rainy day.” Rain falls from the cloudy abyss “above” the viewer to splatter down on the glass of the device. Tilt the device and the atmosphere tilts back, too, maintaining a 3-dimensional… Continue reading Strange Rain: An Uncanny Interactive Story for the iPad

Video Games and the Uncanny Valley: Photorealism vs. Stylization

James Portnow and Daniel Floyd present a very articulate explanation of ‘uncanny valley’ theory for game developers in their animated lecture series for Edge-Online, “Video Games and the Uncanny Valley”. I particularly like the explanation of the pros and cons to the two strategies game designers and animators are using to approach the ‘problem’ —… Continue reading Video Games and the Uncanny Valley: Photorealism vs. Stylization

Mock Band: The Simulation of Artistic Processes

Rob Horning‘s recent essay in PopMatters — called “Doomed to Dilettantism” — performs an alarming and fantastic excoriation of the trend toward substituting “professionalism” in the arts with “amateurism” by consumers. Ingeniously, Horning connects the proliferation of faux-artisan strip mall stores like Michael’s (the chain craft store “Where Creativity Happens”) to the consumerist propensity for… Continue reading Mock Band: The Simulation of Artistic Processes

Call for Papers: Thinking After Dark – Horror Video Games

Ludicine has posted a call for papers to an intermedial conference focused on horror video games (and films and books and such), entitled “Thinking After Dark.” With a focus on such topics as “figures of interactivity specific to the survival horror subgenre” and a featured guest in Barry K. Grant as a keynote speaker, this… Continue reading Call for Papers: Thinking After Dark – Horror Video Games

TRON, Gaming and the Death Drive Crash

Software designer Daniel Wellman writes about an uncanny experience where a game he was programming seemed to come to life with a will all its own in his essay, “Real Life Tron on Apple IIgs”: One day, when Marco and I were playing against two computer opponents, we forced one of the AI cycles to… Continue reading TRON, Gaming and the Death Drive Crash

30 Rock Popularizes the Uncanny Valley

There’s a lot of talk lately about how uncanny Tina Fey’s impression of VP hopeful Sarah Palin really is, and with the next season of her Emmy-award winning TV show,  30 Rock, getting ready to launch at the end of the month, I thought the timing was right to post a consideration about this very… Continue reading 30 Rock Popularizes the Uncanny Valley

The Web Browser as Ouija Board

I recently came across The Blog of the Damned — a group weblog that has compiled some interesting instances of “forteana 2.0 and the uncanny internet.” One entry in particular really jumped out at me: The Browser as Scrying Tool — that is, the literalization of the metaphor that “the Internet is haunted, and that… Continue reading The Web Browser as Ouija Board