Ludicine has posted a call for papers to an intermedial conference focused on horror video games (and films and books and such), entitled “Thinking After Dark.” With a focus on such topics as “figures of interactivity specific to the survival horror subgenre” and a featured guest in Barry K. Grant as a keynote speaker, this […]
Tag: games
TRON, Gaming and the Death Drive Crash
Software designer Daniel Wellman writes about an uncanny experience where a game he was programming seemed to come to life with a will all its own in his essay, “Real Life Tron on Apple IIgs”: One day, when Marco and I were playing against two computer opponents, we forced one of the AI cycles to […]
30 Rock Popularizes the Uncanny Valley
There’s a lot of talk lately about how uncanny Tina Fey’s impression of VP hopeful Sarah Palin really is, and with the next season of her Emmy-award winning TV show, 30 Rock, getting ready to launch at the end of the month, I thought the timing was right to post a consideration about this very […]
The Web Browser as Ouija Board
I recently came across The Blog of the Damned — a group weblog that has compiled some interesting instances of “forteana 2.0 and the uncanny internet.” One entry in particular really jumped out at me: The Browser as Scrying Tool — that is, the literalization of the metaphor that “the Internet is haunted, and that […]
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