Charles Dickens is so well known for “A Christmas Carol,” that some of his other Christmas Tales are too sadly overlooked. In my favorite, the unassumingly-titled “A Christmas Tree,” the narrator muses over a tabletop Christmas Tree toy, and descends into haunted recollections about his own childhood toys and seasonal experiences in a manner that […]
Tag: games
Zombie Video Games
In the video article, “Why all the Zombies in Video Games?” the popular gaming review site gamespot turns to Mori’s theory of the uncanny valley for an answer. “[Zombies] seem to encapsulate a perfect storm of repulsion. First off, they have horrible, glazed dead eyes. And eyes appear to be the crucial thing we look […]
JC Penney — Screaming For Retail
In their latest campaign, “Enough. Is. Enough,” JC Penney is running what is, to my mind, a hilarious television commercial, involving a serial montage of consumers shouting for outrageously loud and extended time periods at sales tags and other marketing tricks familiar to us all. What makes this commercial so great is all the horror […]
Strange Rain: An Uncanny Interactive Story for the iPad
STRANGE RAIN is a new iphone/ipad application (aka “app”) by Erik Loyer at opertoon.com that, simply, simulates looking through “a skylight on a rainy day.” Rain falls from the cloudy abyss “above” the viewer to splatter down on the glass of the device. Tilt the device and the atmosphere tilts back, too, maintaining a 3-dimensional […]
Video Games and the Uncanny Valley: Photorealism vs. Stylization
James Portnow and Daniel Floyd present a very articulate explanation of ‘uncanny valley’ theory for game developers in their animated lecture series for Edge-Online, “Video Games and the Uncanny Valley”. I particularly like the explanation of the pros and cons to the two strategies game designers and animators are using to approach the ‘problem’ — […]
Mock Band: The Simulation of Artistic Processes
Rob Horning‘s recent essay in PopMatters — called “Doomed to Dilettantism” — performs an alarming and fantastic excoriation of the trend toward substituting “professionalism” in the arts with “amateurism” by consumers. Ingeniously, Horning connects the proliferation of faux-artisan strip mall stores like Michael’s (the chain craft store “Where Creativity Happens”) to the consumerist propensity for […]
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