Thank you, Tim Nudd at AdWeek, for posting the 30 Freakiest Ads of 2011. Some of them were quite disturbing (I think the anti-child abuse PSA from Ireland hit me hardest (literally). And some are freaky in the way they just push the boundaries of what is taboo. But many are prime examples of the… Continue reading The Freakiest Ads of 2011
Tag: humor
Celebrities in The Uncanny Valley
Wired magazine recently posted a clever infographic: “Where Celebrities Fall in the Uncanny Valley.” I don’t want to take this one too seriously, and really just wanted to share it. It’s pretty funny…and also accurate. I think it’s really just an inside-joke at the expense of the Wired editor who is included on the chart.… Continue reading Celebrities in The Uncanny Valley
The Freud Snowglobe — and others
I have to laugh whenever I see this snowglobe of Sigmund Freud, which is on a shelf in my campus office. This came to me from my old friend from graduate school, Bill Hamilton, who picked it up during a trip to Vienna last year, when he visited the Sigmund Freud Museum among other things.… Continue reading The Freud Snowglobe — and others
Kung Shoe
This Fall 2010 television commercial, Kung Shoe DSW (also archived on their corporate site), uses a clever pastiche of contemporary action and martial arts cinema to advertise Designer Shoe Warehouse‘s “Killer Boots.” It’s cute and funny and obviously an effective, eye-grabbing advertisement for the company, as artfully made as any Jan Svankmajer film. It is… Continue reading Kung Shoe
The Vytorin Double: You Are What You Eat and You Eat What You Are
Vytorin is a single pill — a drug that combines two different medicines (Zetia and Zocor) to combat the two kinds of cholesterol (generally called “good” and “bad” cholesterol”) which they identify as coming from two different sources (“food & family”). As Time magazine reports, there may be truth in these claims, and also problems… Continue reading The Vytorin Double: You Are What You Eat and You Eat What You Are
Late Night with Wax Figures in the Men’s Room
There was a particularly uncanny moment last night on The Tonight Show with Conan O’Brien. Wait for it: The Tonight Show with Conan O’Brien – Wax Figures, Redux: Creepy Wax Tom Cruise Stalks Wax Fonzie In The Bathroom (removed from Vimeo) The wax/flesh boundaries are blurred in unexpected ways in that video that leave even… Continue reading Late Night with Wax Figures in the Men’s Room
The Addams Family Returns…Online
A public service announcement: The Addams Family is now streaming for FREE on YouTube, from MGM. A pastiche of horror fiction iconography — and also an indictment of the 50’s nuclear family, the conventions of the sitcom, and all things domestic — this show is perhaps one of the most interesting and clear-cut manifestations of… Continue reading The Addams Family Returns…Online
The Uncyclopedia
I love dismembered hand jokes as much as anyone else, but this creepy image grabbed my attention as the featured image of the day on Uncyclopedia — a mock Wikipedia wiki that I stumbled upon when searching the web for material on the surrealist, Rene Magritte. At first I didn’t even realize I was ON… Continue reading The Uncyclopedia
Chewing Gum of The Future
My wife, Renate, recently submitted the entry above to Wired magazine‘s latest “Found: Artifacts from the Future” contest, which asks readers to predict the future of chewing gum with photoshopped gumpacks. Also on the site is Octuplemint — a parody of the most popular of uncanny of gums, Doublemint. For me, gum is an interesting… Continue reading Chewing Gum of The Future
Mock Band: The Simulation of Artistic Processes
Rob Horning‘s recent essay in PopMatters — called “Doomed to Dilettantism” — performs an alarming and fantastic excoriation of the trend toward substituting “professionalism” in the arts with “amateurism” by consumers. Ingeniously, Horning connects the proliferation of faux-artisan strip mall stores like Michael’s (the chain craft store “Where Creativity Happens”) to the consumerist propensity for… Continue reading Mock Band: The Simulation of Artistic Processes