Tag: tactile

Gummy Vampires

I think this one — a photo of “Gummy Vampires” candy that I took at the grocery store the other day — speaks for itself. I don’t associate gushing or oozing or even “gumminess” with vampires…but with their victims. Indeed, the first thing I think of when I think of vampirism is “teeth” not gums. […]

The Uncanny Valley: Expanded and Uncut! Notes on Mori’s Groundbreaking Essay

  I like to think I’m good at keeping up with research on the Uncanny, but somehow I missed an important event this June: IEEE Spectrum published the first complete English translation of Masahiro Mori’s highly influential article on “The Uncanny Valley” (originally published in what they call “an obscure Japanese journal called Energy in […]

Strange Rain: An Uncanny Interactive Story for the iPad

STRANGE RAIN is a new iphone/ipad application (aka “app”) by Erik Loyer at opertoon.com that, simply, simulates looking through “a skylight on a rainy day.” Rain falls from the cloudy abyss “above” the viewer to splatter down on the glass of the device. Tilt the device and the atmosphere tilts back, too, maintaining a 3-dimensional […]

Living, Breathing…and the Autonomous Movement of Fur

“These adorable pets offer a real pet ownership experience without the hassles and expense. Say goodbye to feedings and vet bills. Say hello to lots of love and cuddles. Perfect Petzzz – the ultimate pet.” — Perfect Petzzz website “It is not a toy,” [VP of Marketing] Clarkson says, “but this is the closest you […]

The Uncanny Design of Robot Heads

While theories of the “uncanny valley” are debatable (see Hanson’s “Upending the Uncanny Valley” (.pdf)), the quest for human-like androids and automatons continue to compel their designers. At Carnegie-Mellon University’s anthropomorphism.org, I found an interesting early study of robot head design that shows how these designers sometimes make choices about when to make robots anthropomorphic […]

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