My favorite Bizarro comic of recent days involves Mr. Peanut — that dapper mascot of Planter’s nuts — in a scenario that makes plain the inherent contradiction of advertisements that employ cartoon mascots to represent the very same products they sell. What IS the appeal of these imaginary spokespeanuts and mascots and similar characters in… Continue reading You Don’t Eat Your Own Kind
Tag: videos
The Freakiest Ads of 2011
Thank you, Tim Nudd at AdWeek, for posting the 30 Freakiest Ads of 2011. Some of them were quite disturbing (I think the anti-child abuse PSA from Ireland hit me hardest (literally). And some are freaky in the way they just push the boundaries of what is taboo. But many are prime examples of the… Continue reading The Freakiest Ads of 2011
Strange Rain: An Uncanny Interactive Story for the iPad
STRANGE RAIN is a new iphone/ipad application (aka “app”) by Erik Loyer at opertoon.com that, simply, simulates looking through “a skylight on a rainy day.” Rain falls from the cloudy abyss “above” the viewer to splatter down on the glass of the device. Tilt the device and the atmosphere tilts back, too, maintaining a 3-dimensional… Continue reading Strange Rain: An Uncanny Interactive Story for the iPad
Kung Shoe
This Fall 2010 television commercial, Kung Shoe DSW (also archived on their corporate site), uses a clever pastiche of contemporary action and martial arts cinema to advertise Designer Shoe Warehouse‘s “Killer Boots.” It’s cute and funny and obviously an effective, eye-grabbing advertisement for the company, as artfully made as any Jan Svankmajer film. It is… Continue reading Kung Shoe
Living, Breathing…and the Autonomous Movement of Fur
“These adorable pets offer a real pet ownership experience without the hassles and expense. Say goodbye to feedings and vet bills. Say hello to lots of love and cuddles. Perfect Petzzz – the ultimate pet.” — Perfect Petzzz website “It is not a toy,” [VP of Marketing] Clarkson says, “but this is the closest you… Continue reading Living, Breathing…and the Autonomous Movement of Fur
Video Games and the Uncanny Valley: Photorealism vs. Stylization
James Portnow and Daniel Floyd present a very articulate explanation of ‘uncanny valley’ theory for game developers in their animated lecture series for Edge-Online, “Video Games and the Uncanny Valley”. I particularly like the explanation of the pros and cons to the two strategies game designers and animators are using to approach the ‘problem’ —… Continue reading Video Games and the Uncanny Valley: Photorealism vs. Stylization